


If checked, the tool will attempt to identify shadow textures and not sharpen them. It may be useful if converting packages that contain clothing/hair/accessory textures but no CASPs as when converting EA game packages. Sharpening may or may not be useful when working with LRLE textures, you’ll have to experiment.Don’t sharpen grayscale – starting in version 2.2 the tool uses the CASP in CC packages to identify the shadow textures, so this option should normally be left unchecked. Strength of sharpening makes no difference in speed. Sharpening will slow down processing significantly. Texture output options:Choice of which conversion to do and the target texture dimensions should be self-explanatory.Keep original size – when converting to HQ, you can choose to keep any textures that are larger than needed as is.Sharpen rle2 and lrle textures – using this option will sharpen the main (diffuse) textures of clothing, hair, accessories, skins, etc. As of version 2.3 it will also optionally convert subfolders in the input folder, creating corresponding subfolders in the output folder if necessary. Select input and output folders to process every package in the folder. Use the top button to select a package to process one at a time. (If anyone needs a 32-bit version I’ll provide it, but it’s likely you’ll get memory errors when processing large packages.) If you’re on Windows 10 you probably already have it if you’re using Windows 7 or 8.1 you can install it if necessary. Pet textures are automatically resized correctly. Will also convert from HQ dimensions to standard if needed. However, these are just the defaults and you can select the output dimensions for yourself. A status line at the bottom of the window will let you know what it’s doing.Ĭonversion:RLE2 textures (diffuse, shadow, skin color, and skin definition) are resized to 2048x4096LRLE textures (diffuse and skin color) are resized to 2048x4096RLE2 textures disguised as LRLE are converted and resized to true LRLE 2048x4096RLES textures (specular) are resized to 1024x2048DDS CAS skin color files are resized to 2048×4096 If you select folders, all packages in the input folder will be converted and saved in the output folder with new names. If you select one package, it will be converted and you’ll be prompted to save it with a new name. You can select either one package or input and output folders. Converting a pile of CC to be compatible with the HQ Mod can be quite a chore.
